Is 3d Studio Max For Mac
2021年2月15日Download here: http://gg.gg/obe7j
*Is 3d Studio Max For Mac For Free
*3d Max Free Download
*Mac 3d MaxFree to Try
Autodesk Maya (not Adobe, not sure why you said Adobe) is a good alternative and it’s native Mac. They have a nice free edition for non commercial use that I use. I’m a 3d studio max user (from many years ago) and Maya is pretty good. And as we’re well aware, they are the 3d studio max guys too. Blender is the free and open-source 3D creation suite. It supports the entirety of the 3D.Windows2.9 GB37,339
Whether you’re an artist or a designer, new motion graphics, animation, and simulation tools in Autodesk® 3ds Max® 2013 and Autodesk® 3ds Max® Design 2013 software empower you to focus more energy on creative, rather than technical challenges, raising the quality of your work without compromising your ability to meet ever shorter deadlines.
Adobe After Effects Interoperability
If you use Adobe® After Effects® software, you’ll find a level of interoperability in Autodesk 3ds Max and 3ds Max Design 2013 that sets a higher standard for 2D/3D data exchange. The new Media Sync functionality provides two-way transfer of cameras, lights, null objects, plane objects/solids, footage, footage layering, blend modes, opacity, and effects; with it, you can iterate more effectively and reduce rework to complete projects in less time.
Render Pass System and Photoshop Interoperability
Scenes can now be more easily segmented for downstream compositing. Thanks to an entirely new render pass system in Autodesk 3ds Max and 3ds Max Design, you can now create render elements for Autodesk® Smoke® 2013 software, Adobe After Effects, Adobe® Photoshop software, or certain other image compositing applications more efficiently. A state recorder enables you to capture, edit, and save the current state, while a visual interface shows how compositing and render elements are wired together to create the final result. You can quickly set up and execute multiple render passes from a single file; individual passes can be modified without the need to re-render the whole scene, enhancing productivity.
ActiveShade Interactive iray Rendering
Experience an interactive creative process for finalizing renderings, with new ActiveShade support for the NVIDIA® iray® renderer. ActiveShade enables you to iterate more effectively by providing an interactive rendering session that constantly updates as changes are made to cameras, lighting, materials, and geometry. By shortening the feedback loop, you can more efficiently fine-tune your scene, making it faster and easier to achieve your intended look.
Slate Compositing Editor
Perform simple compositing operations directly within Autodesk 3ds Max or 3ds Max Design 2013 with the new Slate Compositing Editor. The schematic node-based interface enables you to easily wire together rendered layers and passes and combine them with compositing nodes (like blends and color corrections); the resulting composite can then be sent to Adobe After Effects or Adobe Photoshop for further refinement.
Nitrous Viewport Performance and Quality
The Nitrous accelerated graphics core has received a number of enhancements in Autodesk 3ds Max 2013 and 3ds Max Design 2013. You’ll find increased interactivity on large scenes, together with new support for image-based lighting, depth of field, and accelerated particle flow display. In addition, improved support for shadows in large scenes and improved workflows for interior scenes all extend the Nitrous functionality.
Enhanced Interoperability with AutoCAD and Revit
Facilities working with both Autodesk 3ds Max Design 2013 and Autodesk® Revit® Architecture 2013 software can now take advantage of more efficient data exchange. Revit files (.RVT) can now be directly imported into 3ds Max Design 2013, enabling you to select a data view of choice to load from within the Revit file. New support has also been added for lights, daylight system, and exposure control in the importer for AutoCAD® 2013 files.
DirectConnect Support
New support for the Autodesk® DirectConnect family of translators enables you to exchange industrial design data with engineers using leading CAD software: AutoCAD, Autodesk® Inventor® software, Autodesk® Alias® software, Dassault Systèmes SolidWorks® and Catia® system, PTC Pro/ENGINEER®, Siemens PLM Software NX, JT™, and certain other applications.
A wide range of file formats is supported; for certain of these you must have the CAD product also installed for it to work. The data is imported as native solids Body objects that can be interactively retesselated as needed. Users of 3ds Max Design 2013 can refine the data until they get the precision they need in their renderings.
MassFX Enhancements
Autodesk 3ds Max 2013 and 3ds Max Design 2013 provide a more integrated and accurate dynamic toolset, with a wide range of enhancements and additions to the MassFX unified system of simulation solvers. Highlights include a new mCloth module that features tearable fabric and support for dynamic ragdoll hierarchies. In addition, improved constraints, better handling of pivot points, and enhanced UI readability help improve overall workflow.
Tabbed Layouts
With Autodesk 3ds Max 2013 and 3ds Max Design 2013 you can easily create and switch between a number of viewport layout configurations, giving you efficient access to the views required for a particular task. Layouts can include both 3D and extended viewports. Selecting a different layout is as simple as clicking on its icon, or pressing a hotkey. You can share customized View Tabs with other artists and designers by saving and loading presets.
We recommend the 64-bit Snagit installation when using multiple monitors or a 4k display. Capture card for mac.
Customizable Workspaces
You can now adapt 3ds Max and 3ds Max Design to your personal way of working by selecting from a choice of default or custom workspaces. Each workspace can have individual settings for menus, toolbars, ribbon, and viewport tab presets; in addition, selecting a new workspace can automatically execute a MAXScript. This enables you to more easily configure the workspace to suit your preferences or to fit the task at hand; as an example, you might configure one workspace for modeling, and a different one for animating. Applications for mac os.
Archicad 18, STAR(T) Edition 2014, STAR(T) Edition 2015, BIMcloud, BIM Server for Archicad 18, BIMx Mobile, BIMx Desktop Viewer Archicad 17 System Requirements Archicad 17, BIM Server for Archicad 17, BIMx, BIMx Desktop Viewer Archicad 16 System Requirements Archicad 16, BIM Server for Archicad 16. Design and deliver projects of any size with Archicad’s powerful suite of built-in tools and user-friendly interface that make it the most efficient and intuitive BIM software on the market. Featuring out-of-the-box design documentation, one-click publishing, photo-realistic rendering, and best-in-class analysis. Archicad 16 for mac download. Download ArchiCAD. Creative architectural design software that allows for documenting and collaborating. Mac users interested in Archicad 16 for mac free generally download: ArchiCAD 16 16.0 ArchiCAD 16 introduces a comprehensive ecosystem of solutions to ease the creation, sharing, and finding of custom BIM Components.
Track View Retiming
With Autodesk 3ds Max and 3ds Max Design 2013 you can now retime portions of animations to increase or decrease their speed. The retiming is achieved by changing the tangency of the existing animation curve; there is no requirement to have keyframes present in the portion to be retimed, and no extra keyframes are created in the resulting high-quality curve.
HumanIK Interoperability with CAT
You can now convert 3ds Max CAT (Character Animation Toolkit) bipedal characters into characters that are compatible with the Autodesk® HumanIK® solver used in Autodesk® Maya® 2013 and Autodesk® MotionBuilder® 2013 software in a single step. These portable characters enable you to transfer existing character structure, definition, and animation between the software packages to take advantage of particular feature sets. Animation changes created in Maya or MotionBuilder can be updated back onto the original CAT character in Autodesk 3ds Max, facilitating a round-trip workflow.Software similar to 3D Studio Max 1
*41 votes 3D Modeling, Animation, Rendering, and Realtime 3D/game creation.
* Freeware
* Windows/macOS/Linux 82 - Commentshigh-powerbrown.netlify.com › Kinetix 3d Studio Max 3.1 ★
Jan 24, 2018 3D Studio MAX 3.1. Professional 3D. 3.1 Kinetix, a division of Autodesk, Inc. Please visit the main page of 3D Studio MAX on Software Informer. Autodesk 3ds Max, formerly 3D Studio and 3D Studio Max. It was released by Kinetix. Windows 8 and Windows 8.1: Autodesk 3ds Max 2017 Kirin 2016. Aug 28, 2010 3d max animation from kinetix. Skip navigation. 3D Studio MAX KINETIX 3 Andrea Salvi. 3D Studio MAX - Head Modeling.Jump to navigationJump to searchAutodesk 3ds MaxDeveloper(s)Autodesk, Inc.Initial release1996; 23 years agoStable releaseOperating systemWindows 7 or laterPlatformx86-64Available inEnglish, German, French, Brazilian Portuguese, Japanese, Chinese, KoreanType3D computer graphicsLicenseSoftware as a service, TrialwareWebsiteautodesk.com/3dsmax
Autodesk 3ds Max, formerly 3D Studio and 3D Studio Max, is a professional 3D computer graphics program for making 3D animations, models, games and images. It is developed and produced by Autodesk Media and Entertainment.[1] It has modeling capabilities and a flexible plugin architecture and can be used on the Microsoft Windows platform. It is frequently used by video game developers, many TV commercial studios and architectural visualization studios. It is also used for movie effects and movie pre-visualization. For its modeling and animation tools, the latest version[which?] of 3ds Max also features shaders (such as ambient occlusion and subsurface scattering), dynamic simulation, particle systems, radiosity, normal map creation and rendering, global illumination, a customizable user interface, new icons, and its own scripting language.[2]
*1History
*4Modeling techniques
*5Predefined primitivesHistory[edit]
The original 3D Studio product was created for the DOS platform by Gary Yost and the Yost Group, and published by Autodesk. The release of 3D Studio made Autodesk’s previous 3D rendering package AutoShade obsolete. After 3D Studio DOS Release 4, the product was rewritten for the Windows NT platform, and renamed ’3D Studio MAX’. This version was also originally created by the Yost Group. It was released by Kinetix, which was at that time Autodesk’s division of media and entertainment.
Autodesk purchased the product at the second release update of the 3D Studio MAX version and internalized development entirely over the next two releases. Later, the product name was changed to ’3ds max’ (all lower case) to better comply with the naming conventions of Discreet, a Montreal-based software company which Autodesk had purchased.
When it was re-released (release 7), the product was again branded with the Autodesk logo, and the short name was again changed to ’3ds Max’ (upper and lower case), while the formal product name became the current ’Autodesk 3ds Max’.[3]Adobe photoshop cs2 9.0 keygen.Version history[edit]VersionCodenameYearOperating systemHardware platform3D Studio PrototypeTHUD1988MS-DOS16-bit x863D StudioTHUD19903D Studio 219923D Studio 319933D Studio 419943D Studio MAX 1.0Jaguar1996Windows NT 3.51, Windows NT 4.0IA-323D Studio MAX R2Athena1997Windows 95 and Windows NT 4.03D Studio MAX R3Shiva1999Discreet 3dsmax 4Magma2000Windows 98, Windows ME, Windows 2000[4]Discreet 3dsmax 5Luna2002Windows 2000 and Windows XPDiscreet 3dsmax 6Granite2003Discreet 3dsmax 7Catalyst2004Autodesk 3ds Max 8Vesper2005Autodesk 3ds Max 9Makalu2006IA-32 and x64Autodesk 3ds Max 2008Gouda2007Windows XP and Windows VistaAutodesk 3ds Max 2009Johnson2008Autodesk 3ds Max 2010Renoir2009Autodesk 3ds Max 2011Zelda2010Windows XP, Windows Vista and Windows 7Autodesk 3ds Max 2012Excalibur / Rampage2011Autodesk 3ds Max 2013SimCity2012Windows XP and Windows 7Autodesk 3ds Max 2014Tekken2013Windows 7x64Autodesk 3ds Max 2015Elwood2014Windows 7 and Windows 8Autodesk 3ds Max 2016Phoenix2015Windows 7, Windows 8 and Windows 8.1Autodesk 3ds Max 2017Kirin2016Windows 7, Windows 8, Windows 8.1 and Windows 10Autodesk 3ds Max 2018Imoogi2017Autodesk 3ds Max 2019Neptune2018Autodesk 3ds Max 2020Athena2019Features[edit]MAXScriptMAXScript is a built-in scripting language that can be used to automate repetitive tasks, combine existing functionality in new ways, develop new tools and user interfaces, and much more. Plugin modules can be created entirely within MAXScript.Character StudioCharacter Studio was a plugin which since version 4 of Max is now integrated in 3D Studio Max; it helps users to animate virtual characters. The system works using a character rig or ’Biped’ skeleton which has stock settings that can be modified and customized to fit the character meshes and animation needs. This tool also includes robust editing tools for IK/FK switching, Pose manipulation, Layers and Keyframing workflows, and sharing of animation data across different Biped skeletons. These ’Biped’ objects have other useful features that help accelerate the production of walk cycles and movement paths, as well as secondary motion.Scene ExplorerScene Explorer, a tool that provides a hierarchical view of scene data and analysis, facilitates working with more complex scenes. Scene Explorer has the ability to sort, filter, and search a scene by any object type or property (including metadata). Added in 3ds Max 2008, it was the first component to facilitate .NET managed code in 3ds Max outside of MAXScript.DWG import3ds Max supports both import and linking of DWG files. Improved memory management in 3ds Max 2008 enables larger scenes to be imported with multiple objects.Texture assignment/editing3ds Max offers operations for creative texture and planar mapping, including tiling, mirroring, decals, angle, rotate, blur, UV stretching, and relaxation; Remove Distortion; Preserve UV; and UV template image export. The texture workflow includes the ability to combine an unlimited number of textures, a material/map browser with support for drag-and-drop assignment, and hierarchies with thumbnails. UV workflow features include Pelt mapping, which defines custom seams and enables users to unfold UVs according to those seams; copy/paste materials, maps and colors; and access to quick mapping types (box, cylindrical, spherical).General keyframingTwo keying modes — set key and auto key — offer support for different keyframing workflows.Fast and intuitive controls for keyframing — including cut, copy, and paste — let the user create animations with ease. Animation trajectories may be viewed and edited directly in the viewport.Constrained animationObjects can be animated along curves with controls for alignment, banking, velocity, smoothness, and looping, and along surfaces with controls for alignment. Weight path-controlled animation between multiple curves, and animate the weight. Objects can be constrained to animate with other objects in many ways — including look at, orientation in different coordinate spaces, and linking at different points in time. These constraints also support animated weighting between more than one target.All resulting constrained animation can be collapsed into standard keyframes for further editing.SkinningEither the Skin or Physique modifier may be used to achieve precise control of skeletal deformation, so the character deforms smoothly as joints are moved, even in the most challenging areas, such as shoulders. Skin deformation can be controlled using direct vertex weights, volumes of vertices defined by envelopes, or both. Capabilities such as weight tables, paintable weights, and saving and loading of weights offer easy editing and proximity-based transfer between models, providing the accuracy and flexibility needed for complicated characters.The rigid bind skinning option is useful for animating low-polygon models or as a diagnostic tool for regular skeleton animation.Additional modifiers, such as Skin Wrap and Skin Morph, can be used to drive meshes with other meshes and make targeted weighting adjustments in tricky areas.Skeletons and inverse kinematics (IK)Characters can be rigged with custom skeletons using 3ds Max bones, IK solvers, and rigging tools powered by Motion Capture Data.All animation tools — including expressions, scripts, list controllers, and wiring — can be used along with a set of utilities specific to bones to build rigs of any structure and with custom controls, so animators see only the UI necessary to get their characters animated. Four plug-in IK solvers ship with 3ds Max: history-independent solver, history-dependent solver, limb solver, and spline IK solver. These powerful solvers reduce the time it takes to create high-quality character animation. The history-independent solver delivers smooth blending between IK and FK animation and uses preferred angles to give animators more control over the positioning of affected bones. The history-dependent solver can solve within joint limits and is used for machine-like animation. IK limb is a lightweight two-bone solver, optimized for real-time interactivity, ideal for working with a character arm or leg. Spline IK solver provides a flexible animation system with nodes that can be moved anywhere in 3D space. It allows for efficient animation of skeletal chains, such as a character’s spine or tail, and includes easy-to-use twist and roll controls.Integrated Cloth solverIn addition to reactor’s cloth modifier, 3ds Max software has an integrated cloth-simulation engine that enables the user to turn almost any 3D object into clothing and even build garments from scratch. Collision solving is fast and accurate even in complex simulations. Local simulation lets artists drape cloth in real time to set up an initial clothing state before setting animation keys.Cloth simulations can be used in conjunction with other 3ds Max dynamic forces, such as Space Warps. Multiple independent cloth systems can be animated with their own objects and forces. Cloth deformation data can be cached to the hard drive to allow for nondestructive iterations and to improve playback performance.Integration with Autodesk VaultAutodesk Vault plug-in, which ships with 3ds Max, consolidates users’ 3ds Max assets in a single location, enabling them to automatically track files and manage work in progress. Users can easily and safely find, share, and reuse 3ds Max (and design) assets in a large-scale production or visualization environment.Max Creation GraphIntroduced with Max 2016, Max Creation Graph (MCG) enables users to create modifiers, geometry, and utility plug-ins using a visual node-based workflow.With MCG you can create a new plug-in for 3ds Max in minutes by simply wiring together paramete
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*Is 3d Studio Max For Mac For Free
*3d Max Free Download
*Mac 3d MaxFree to Try
Autodesk Maya (not Adobe, not sure why you said Adobe) is a good alternative and it’s native Mac. They have a nice free edition for non commercial use that I use. I’m a 3d studio max user (from many years ago) and Maya is pretty good. And as we’re well aware, they are the 3d studio max guys too. Blender is the free and open-source 3D creation suite. It supports the entirety of the 3D.Windows2.9 GB37,339
Whether you’re an artist or a designer, new motion graphics, animation, and simulation tools in Autodesk® 3ds Max® 2013 and Autodesk® 3ds Max® Design 2013 software empower you to focus more energy on creative, rather than technical challenges, raising the quality of your work without compromising your ability to meet ever shorter deadlines.
Adobe After Effects Interoperability
If you use Adobe® After Effects® software, you’ll find a level of interoperability in Autodesk 3ds Max and 3ds Max Design 2013 that sets a higher standard for 2D/3D data exchange. The new Media Sync functionality provides two-way transfer of cameras, lights, null objects, plane objects/solids, footage, footage layering, blend modes, opacity, and effects; with it, you can iterate more effectively and reduce rework to complete projects in less time.
Render Pass System and Photoshop Interoperability
Scenes can now be more easily segmented for downstream compositing. Thanks to an entirely new render pass system in Autodesk 3ds Max and 3ds Max Design, you can now create render elements for Autodesk® Smoke® 2013 software, Adobe After Effects, Adobe® Photoshop software, or certain other image compositing applications more efficiently. A state recorder enables you to capture, edit, and save the current state, while a visual interface shows how compositing and render elements are wired together to create the final result. You can quickly set up and execute multiple render passes from a single file; individual passes can be modified without the need to re-render the whole scene, enhancing productivity.
ActiveShade Interactive iray Rendering
Experience an interactive creative process for finalizing renderings, with new ActiveShade support for the NVIDIA® iray® renderer. ActiveShade enables you to iterate more effectively by providing an interactive rendering session that constantly updates as changes are made to cameras, lighting, materials, and geometry. By shortening the feedback loop, you can more efficiently fine-tune your scene, making it faster and easier to achieve your intended look.
Slate Compositing Editor
Perform simple compositing operations directly within Autodesk 3ds Max or 3ds Max Design 2013 with the new Slate Compositing Editor. The schematic node-based interface enables you to easily wire together rendered layers and passes and combine them with compositing nodes (like blends and color corrections); the resulting composite can then be sent to Adobe After Effects or Adobe Photoshop for further refinement.
Nitrous Viewport Performance and Quality
The Nitrous accelerated graphics core has received a number of enhancements in Autodesk 3ds Max 2013 and 3ds Max Design 2013. You’ll find increased interactivity on large scenes, together with new support for image-based lighting, depth of field, and accelerated particle flow display. In addition, improved support for shadows in large scenes and improved workflows for interior scenes all extend the Nitrous functionality.
Enhanced Interoperability with AutoCAD and Revit
Facilities working with both Autodesk 3ds Max Design 2013 and Autodesk® Revit® Architecture 2013 software can now take advantage of more efficient data exchange. Revit files (.RVT) can now be directly imported into 3ds Max Design 2013, enabling you to select a data view of choice to load from within the Revit file. New support has also been added for lights, daylight system, and exposure control in the importer for AutoCAD® 2013 files.
DirectConnect Support
New support for the Autodesk® DirectConnect family of translators enables you to exchange industrial design data with engineers using leading CAD software: AutoCAD, Autodesk® Inventor® software, Autodesk® Alias® software, Dassault Systèmes SolidWorks® and Catia® system, PTC Pro/ENGINEER®, Siemens PLM Software NX, JT™, and certain other applications.
A wide range of file formats is supported; for certain of these you must have the CAD product also installed for it to work. The data is imported as native solids Body objects that can be interactively retesselated as needed. Users of 3ds Max Design 2013 can refine the data until they get the precision they need in their renderings.
MassFX Enhancements
Autodesk 3ds Max 2013 and 3ds Max Design 2013 provide a more integrated and accurate dynamic toolset, with a wide range of enhancements and additions to the MassFX unified system of simulation solvers. Highlights include a new mCloth module that features tearable fabric and support for dynamic ragdoll hierarchies. In addition, improved constraints, better handling of pivot points, and enhanced UI readability help improve overall workflow.
Tabbed Layouts
With Autodesk 3ds Max 2013 and 3ds Max Design 2013 you can easily create and switch between a number of viewport layout configurations, giving you efficient access to the views required for a particular task. Layouts can include both 3D and extended viewports. Selecting a different layout is as simple as clicking on its icon, or pressing a hotkey. You can share customized View Tabs with other artists and designers by saving and loading presets.
We recommend the 64-bit Snagit installation when using multiple monitors or a 4k display. Capture card for mac.
Customizable Workspaces
You can now adapt 3ds Max and 3ds Max Design to your personal way of working by selecting from a choice of default or custom workspaces. Each workspace can have individual settings for menus, toolbars, ribbon, and viewport tab presets; in addition, selecting a new workspace can automatically execute a MAXScript. This enables you to more easily configure the workspace to suit your preferences or to fit the task at hand; as an example, you might configure one workspace for modeling, and a different one for animating. Applications for mac os.
Archicad 18, STAR(T) Edition 2014, STAR(T) Edition 2015, BIMcloud, BIM Server for Archicad 18, BIMx Mobile, BIMx Desktop Viewer Archicad 17 System Requirements Archicad 17, BIM Server for Archicad 17, BIMx, BIMx Desktop Viewer Archicad 16 System Requirements Archicad 16, BIM Server for Archicad 16. Design and deliver projects of any size with Archicad’s powerful suite of built-in tools and user-friendly interface that make it the most efficient and intuitive BIM software on the market. Featuring out-of-the-box design documentation, one-click publishing, photo-realistic rendering, and best-in-class analysis. Archicad 16 for mac download. Download ArchiCAD. Creative architectural design software that allows for documenting and collaborating. Mac users interested in Archicad 16 for mac free generally download: ArchiCAD 16 16.0 ArchiCAD 16 introduces a comprehensive ecosystem of solutions to ease the creation, sharing, and finding of custom BIM Components.
Track View Retiming
With Autodesk 3ds Max and 3ds Max Design 2013 you can now retime portions of animations to increase or decrease their speed. The retiming is achieved by changing the tangency of the existing animation curve; there is no requirement to have keyframes present in the portion to be retimed, and no extra keyframes are created in the resulting high-quality curve.
HumanIK Interoperability with CAT
You can now convert 3ds Max CAT (Character Animation Toolkit) bipedal characters into characters that are compatible with the Autodesk® HumanIK® solver used in Autodesk® Maya® 2013 and Autodesk® MotionBuilder® 2013 software in a single step. These portable characters enable you to transfer existing character structure, definition, and animation between the software packages to take advantage of particular feature sets. Animation changes created in Maya or MotionBuilder can be updated back onto the original CAT character in Autodesk 3ds Max, facilitating a round-trip workflow.Software similar to 3D Studio Max 1
*41 votes 3D Modeling, Animation, Rendering, and Realtime 3D/game creation.
* Freeware
* Windows/macOS/Linux 82 - Commentshigh-powerbrown.netlify.com › Kinetix 3d Studio Max 3.1 ★
Jan 24, 2018 3D Studio MAX 3.1. Professional 3D. 3.1 Kinetix, a division of Autodesk, Inc. Please visit the main page of 3D Studio MAX on Software Informer. Autodesk 3ds Max, formerly 3D Studio and 3D Studio Max. It was released by Kinetix. Windows 8 and Windows 8.1: Autodesk 3ds Max 2017 Kirin 2016. Aug 28, 2010 3d max animation from kinetix. Skip navigation. 3D Studio MAX KINETIX 3 Andrea Salvi. 3D Studio MAX - Head Modeling.Jump to navigationJump to searchAutodesk 3ds MaxDeveloper(s)Autodesk, Inc.Initial release1996; 23 years agoStable releaseOperating systemWindows 7 or laterPlatformx86-64Available inEnglish, German, French, Brazilian Portuguese, Japanese, Chinese, KoreanType3D computer graphicsLicenseSoftware as a service, TrialwareWebsiteautodesk.com/3dsmax
Autodesk 3ds Max, formerly 3D Studio and 3D Studio Max, is a professional 3D computer graphics program for making 3D animations, models, games and images. It is developed and produced by Autodesk Media and Entertainment.[1] It has modeling capabilities and a flexible plugin architecture and can be used on the Microsoft Windows platform. It is frequently used by video game developers, many TV commercial studios and architectural visualization studios. It is also used for movie effects and movie pre-visualization. For its modeling and animation tools, the latest version[which?] of 3ds Max also features shaders (such as ambient occlusion and subsurface scattering), dynamic simulation, particle systems, radiosity, normal map creation and rendering, global illumination, a customizable user interface, new icons, and its own scripting language.[2]
*1History
*4Modeling techniques
*5Predefined primitivesHistory[edit]
The original 3D Studio product was created for the DOS platform by Gary Yost and the Yost Group, and published by Autodesk. The release of 3D Studio made Autodesk’s previous 3D rendering package AutoShade obsolete. After 3D Studio DOS Release 4, the product was rewritten for the Windows NT platform, and renamed ’3D Studio MAX’. This version was also originally created by the Yost Group. It was released by Kinetix, which was at that time Autodesk’s division of media and entertainment.
Autodesk purchased the product at the second release update of the 3D Studio MAX version and internalized development entirely over the next two releases. Later, the product name was changed to ’3ds max’ (all lower case) to better comply with the naming conventions of Discreet, a Montreal-based software company which Autodesk had purchased.
When it was re-released (release 7), the product was again branded with the Autodesk logo, and the short name was again changed to ’3ds Max’ (upper and lower case), while the formal product name became the current ’Autodesk 3ds Max’.[3]Adobe photoshop cs2 9.0 keygen.Version history[edit]VersionCodenameYearOperating systemHardware platform3D Studio PrototypeTHUD1988MS-DOS16-bit x863D StudioTHUD19903D Studio 219923D Studio 319933D Studio 419943D Studio MAX 1.0Jaguar1996Windows NT 3.51, Windows NT 4.0IA-323D Studio MAX R2Athena1997Windows 95 and Windows NT 4.03D Studio MAX R3Shiva1999Discreet 3dsmax 4Magma2000Windows 98, Windows ME, Windows 2000[4]Discreet 3dsmax 5Luna2002Windows 2000 and Windows XPDiscreet 3dsmax 6Granite2003Discreet 3dsmax 7Catalyst2004Autodesk 3ds Max 8Vesper2005Autodesk 3ds Max 9Makalu2006IA-32 and x64Autodesk 3ds Max 2008Gouda2007Windows XP and Windows VistaAutodesk 3ds Max 2009Johnson2008Autodesk 3ds Max 2010Renoir2009Autodesk 3ds Max 2011Zelda2010Windows XP, Windows Vista and Windows 7Autodesk 3ds Max 2012Excalibur / Rampage2011Autodesk 3ds Max 2013SimCity2012Windows XP and Windows 7Autodesk 3ds Max 2014Tekken2013Windows 7x64Autodesk 3ds Max 2015Elwood2014Windows 7 and Windows 8Autodesk 3ds Max 2016Phoenix2015Windows 7, Windows 8 and Windows 8.1Autodesk 3ds Max 2017Kirin2016Windows 7, Windows 8, Windows 8.1 and Windows 10Autodesk 3ds Max 2018Imoogi2017Autodesk 3ds Max 2019Neptune2018Autodesk 3ds Max 2020Athena2019Features[edit]MAXScriptMAXScript is a built-in scripting language that can be used to automate repetitive tasks, combine existing functionality in new ways, develop new tools and user interfaces, and much more. Plugin modules can be created entirely within MAXScript.Character StudioCharacter Studio was a plugin which since version 4 of Max is now integrated in 3D Studio Max; it helps users to animate virtual characters. The system works using a character rig or ’Biped’ skeleton which has stock settings that can be modified and customized to fit the character meshes and animation needs. This tool also includes robust editing tools for IK/FK switching, Pose manipulation, Layers and Keyframing workflows, and sharing of animation data across different Biped skeletons. These ’Biped’ objects have other useful features that help accelerate the production of walk cycles and movement paths, as well as secondary motion.Scene ExplorerScene Explorer, a tool that provides a hierarchical view of scene data and analysis, facilitates working with more complex scenes. Scene Explorer has the ability to sort, filter, and search a scene by any object type or property (including metadata). Added in 3ds Max 2008, it was the first component to facilitate .NET managed code in 3ds Max outside of MAXScript.DWG import3ds Max supports both import and linking of DWG files. Improved memory management in 3ds Max 2008 enables larger scenes to be imported with multiple objects.Texture assignment/editing3ds Max offers operations for creative texture and planar mapping, including tiling, mirroring, decals, angle, rotate, blur, UV stretching, and relaxation; Remove Distortion; Preserve UV; and UV template image export. The texture workflow includes the ability to combine an unlimited number of textures, a material/map browser with support for drag-and-drop assignment, and hierarchies with thumbnails. UV workflow features include Pelt mapping, which defines custom seams and enables users to unfold UVs according to those seams; copy/paste materials, maps and colors; and access to quick mapping types (box, cylindrical, spherical).General keyframingTwo keying modes — set key and auto key — offer support for different keyframing workflows.Fast and intuitive controls for keyframing — including cut, copy, and paste — let the user create animations with ease. Animation trajectories may be viewed and edited directly in the viewport.Constrained animationObjects can be animated along curves with controls for alignment, banking, velocity, smoothness, and looping, and along surfaces with controls for alignment. Weight path-controlled animation between multiple curves, and animate the weight. Objects can be constrained to animate with other objects in many ways — including look at, orientation in different coordinate spaces, and linking at different points in time. These constraints also support animated weighting between more than one target.All resulting constrained animation can be collapsed into standard keyframes for further editing.SkinningEither the Skin or Physique modifier may be used to achieve precise control of skeletal deformation, so the character deforms smoothly as joints are moved, even in the most challenging areas, such as shoulders. Skin deformation can be controlled using direct vertex weights, volumes of vertices defined by envelopes, or both. Capabilities such as weight tables, paintable weights, and saving and loading of weights offer easy editing and proximity-based transfer between models, providing the accuracy and flexibility needed for complicated characters.The rigid bind skinning option is useful for animating low-polygon models or as a diagnostic tool for regular skeleton animation.Additional modifiers, such as Skin Wrap and Skin Morph, can be used to drive meshes with other meshes and make targeted weighting adjustments in tricky areas.Skeletons and inverse kinematics (IK)Characters can be rigged with custom skeletons using 3ds Max bones, IK solvers, and rigging tools powered by Motion Capture Data.All animation tools — including expressions, scripts, list controllers, and wiring — can be used along with a set of utilities specific to bones to build rigs of any structure and with custom controls, so animators see only the UI necessary to get their characters animated. Four plug-in IK solvers ship with 3ds Max: history-independent solver, history-dependent solver, limb solver, and spline IK solver. These powerful solvers reduce the time it takes to create high-quality character animation. The history-independent solver delivers smooth blending between IK and FK animation and uses preferred angles to give animators more control over the positioning of affected bones. The history-dependent solver can solve within joint limits and is used for machine-like animation. IK limb is a lightweight two-bone solver, optimized for real-time interactivity, ideal for working with a character arm or leg. Spline IK solver provides a flexible animation system with nodes that can be moved anywhere in 3D space. It allows for efficient animation of skeletal chains, such as a character’s spine or tail, and includes easy-to-use twist and roll controls.Integrated Cloth solverIn addition to reactor’s cloth modifier, 3ds Max software has an integrated cloth-simulation engine that enables the user to turn almost any 3D object into clothing and even build garments from scratch. Collision solving is fast and accurate even in complex simulations. Local simulation lets artists drape cloth in real time to set up an initial clothing state before setting animation keys.Cloth simulations can be used in conjunction with other 3ds Max dynamic forces, such as Space Warps. Multiple independent cloth systems can be animated with their own objects and forces. Cloth deformation data can be cached to the hard drive to allow for nondestructive iterations and to improve playback performance.Integration with Autodesk VaultAutodesk Vault plug-in, which ships with 3ds Max, consolidates users’ 3ds Max assets in a single location, enabling them to automatically track files and manage work in progress. Users can easily and safely find, share, and reuse 3ds Max (and design) assets in a large-scale production or visualization environment.Max Creation GraphIntroduced with Max 2016, Max Creation Graph (MCG) enables users to create modifiers, geometry, and utility plug-ins using a visual node-based workflow.With MCG you can create a new plug-in for 3ds Max in minutes by simply wiring together paramete
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